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-
- Ancient Yacht
- Copyright (C) LatticeWork Software, 1995
-
- REQUIREMENTS
-
- Windows 95
- VGA
- mouse
- Windows-supported sound card preferred
- hard drive
-
- INSTALLATION
-
- To install Ancient Yacht, click on the "Start" button and move the
- mouse up and over to "Settings" and then select "Control Panel." Double-
- click on "Add/Remove Programs" and click on the "Install" button. You
- will see the message "Insert the program's first installation floppy
- disk or CD-ROM, and then click Next." Click on "Next" even though
- the install program is on your hard drive. On the next screen click
- on "Browse" and select the directory or disk where your unzipped
- program files are (e.g., if you downloaded this program from CompuServe,
- select c:\cserve\download, or if the files are on a disk on the a: or b:
- drive, select a: or b: ). Double-click on install, and click on "Finish."
- - The program will ask for the destination path. For the default
- pathname of C:\LATTICE\YACHT, just press <ENTER>. On some systems,
- installing the program to the same directory where the unzipped files
- already are, will cause a problem installing or running the program.
- If this occurs, install to a different directory. To install the
- program in a different subdirectory, or on a different drive, type
- the path name as in the following example:
- C:\GAMES\YACHT
- - the installation program will then create the directory, and copy
- files from the floppy disk or directory. NOTE: Install will exit with
- an ERROR message if any of the necessary files on the installation
- disk or directory have been erased.
- - Once the files have been copied, install will place the program in
- Start Menu Programs. To start the program click on the "Start"
- button and move the cursor up to "Programs" and over and down to
- "LatticeWork Software" and over to "Ancient Yacht."
-
-
- UNINSTALL
- To uninstall Ancient Yacht, follow the instructions in the file
- UNINSTAL.TXT.
-
- INTRODUCTION
-
- Ancient Yacht is a dice game where the object is to score the
- highest you can by rolling the dice, or a subset of the dice,
- a maximum number of rolls, depending on the game variation and
- the level of difficulty, and placing a score in one of the
- twelve score categories each turn.
-
- The game is played with one to four players or with one player
- playing against the computer for the five-dice games. Ancient
- Yacht is a set of four yacht games:
- five-dice, one-column Yacht
- five-dice, two-column Yacht
- ten-dice, one-column Yacht
- ten-dice, two-column Yacht
- The five-dice option can be played with one set of scoring categories
- (1 column). Or, it can be played with two columns of complete sets
- of score categories. The scores in the 2 columns are sub-totaled at
- the bottom of the screen and the sub-total for the second column is
- doubled. Finally, the players' total score is the sum of these two
- sub-totals. As you can see, two-column Yacht provides additional
- strategic options.
-
- The ten-dice game is played in much the same way as the five-dice game,
- except that ten dice are used. Scoring for some categories is a
- greater challenge. For example, in order to score Double Yacht,
- ten of a kind are needed, and so three levels of difficulty (3, 4,
- or 5 rolls) are provided. Some of the score categories are more
- difficult to obtain, but the scores for each category is correspondingly
- larger. The two-column option is also available for the ten-dice game.
-
- STARTING A GAME
-
- To start playing Ancient Yacht, select the "Play new game" from the
- "Play" menu. Or, if you've already played one game, and wish to
- play another game with the same playing options, choose "Play again"
- from the "Play" menu. If you wish to play a different form of Yacht,
- after having played already, choose "Play new game."
-
- You will now see a "Choose an option" dialog. Choose one of the following:
-
- o 5-Dice Yacht
- o 5-Dice Double-Column Yacht
- o 10-Dice Yacht
- o 10-Dice Double-Column Yacht
-
- (The shareware version Ancient Yacht has only 5-Dice Yacht available)
-
- If you've chosen one of the 10-Dice games, next, from the "Level of
- Difficulty" dialog, choose one of the following (maximum number of
- rolls per turn):
-
- o 5 Rolls
- o 4 Rolls
- o 3 Rolls
-
- From the "Number of Players" dialog, choose one of the following:
-
- o One Player
- o One Player vs Computer
- o Two Players
- o Three Players
- o Four Players
-
- Then enter the Player(s)' name(s)
-
- PLAYING A GAME
-
- You are ready to play a game. The score scroll for the first player
- is on the scroll to the right of the screen with the player's name
- and total at the bottom of the scroll. The dice are in the cup at
- the bottom left of the screen. Notice when you move the mouse around,
- the cursor on the screen will change. The cursor will change from a
- hand holding a die, to a hand holding a quill, to a scroll with the
- word "Roll" written on it. These cursors indicate the action which
- may be taken at that portion of the screen if it is appropriate to do
- so. Of course, before you've rolled the dice, it is meaningless to try
- to score a category.
-
- ROLL THE DICE
-
- To start, click on the cup. Your cursor will be the "Roll" cursor
- when it is on the cup. The cup will rattle, and the dice will be
- rolled onto the tabletop. If you are satisfied with the dice you
- have rolled, you may click on a score category. Probably, however,
- you will want to roll some or all of the dice one or more times. To
- roll some (or all) of the dice again, click on each die you wish to
- roll again. Notice the cursor now is a hand holding a die. The dice
- will disappear into the cup. When you have the dice you wish to roll
- again in the cup, click on the cup to roll these dice. NOTE: if you
- have accidentally put the wrong dice into the cup, don't worry! Select
- "Give me back my dice!" from the "Oops!" menu, and all the dice in
- the cup will be placed back on the tabletop, so you can choose
- correctly which dice to roll. (Once you have rolled the dice, however,
- you cannot get them back!)
-
- Continue in this way until you have rolled all or some of the dice
- the maximum number of times (3 in the 5-Dice game, 3, 4, or 5 in
- the 10-Dice game depending on the level of difficulty) or have dice
- you are satisfied with and wish to score.
-
- NUMBER OF ROLLS LEFT
-
- Notice the small gray dots under the cup. These indicate the
- number of rolls left.
-
- SCORE A ROLL
-
- Click on one of the score category names on the scroll, or even
- to the right of the name where the score will be written, or, in
- the 2-column game, click in one of the rounded rectangles, where
- you wish the score to go. The score will automatically be entered
- for you and the total (and sub-totals, if any) will be added and
- written onto the scroll (see Scoring).
-
- If you accidentally clicked in the wrong score category, never
- fear! Just select "I clicked the wrong category!" from the "Oops!"
- menu and that score will be erased from the scroll (and subtracted
- from the total, and sub-total,if any) and your dice will be placed
- back on the screen, where you can choose the correct category. If
- you have any rolls left, you may roll the dice again before choosing
- a score category.
-
- If you are playing a 2-column game, the sub-total of the second
- column is doubled, so it makes sense to put high scores there.
-
- NEXT PLAYER
-
- If you are playing against the computer or against another player,
- a "Next Player" button will appear on the cup. When you have taken
- a look at your score and are ready to go on, click on this button.
- The cursor will be a scroll with the word "Next" on it.
-
- After you have clicked on the "Next Player" button the screen will
- change to show the next player's scroll. If it is the computer's
- turn, the computer will roll the dice, wait a second and roll some
- or all of the dice again, or choose a score category. When the
- computer is working, the cursor will change to an hourglass. After
- the computer scores, the dice will remain on the screen so you can
- see its choice. You know it is your turn when the "Next Player"
- button appears on the cup.
-
- COMPLETING A GAME
-
- Play continues in this way until all players have filled in every
- category on their score sheets. One score category must be chosen
- after each turn. If, for example, you were trying to get a Yacht
- (five of a kind) and ended up with a pair of threes, a pair of
- fours, and a one, you may score in Threes (6 points), or in Fours
- (8 points), or perhaps even in Twos (0 points). If Yacht is the
- only category left unscored, you need to choose that score category
- and receive zero points for Yacht.
-
- At the end of the game, the program will show the winner of the
- game, and also keeps track of the ten highest scores in each of
- the four game variations (5-Dice Yacht, 5-Dice Double-Column Yacht,
- 10-Dice Yacht, 10-Dice Double-Column Yacht).
-
- SCORING
-
- Remember, in a two-column game, the second column sub-total is
- doubled, so you score more points by putting your first (and perhaps
- only) Yacht, Large Straight, etc., there. However, if your score for
- that category is low, say a Full House of only 7 points, it is better
- to put that score in the first column.
-
- SCORING 5-DICE GAMES
-
- YACHT - In order to score points in the Yacht category, you need
- five of a kind. The score for Yacht is always 50 points, whether
- you have five 6's or five 1's.
-
- LARGE STRAIGHT - In order to score points in the Large Straight
- category, you need either:
- 1 2 3 4 5
- OR
- 2 3 4 5 6
- Your score is always 30 points, regardless of which Large Straight
- was rolled.
-
- SMALL STRAIGHT - To get points for a Small Straight, you need one
- of the following:
- 1 2 3 4
- OR
- 2 3 4 5
- OR
- 3 4 5 6
- Your score is always 15 points, regardless of which Small Straight
- was rolled.
-
- FOUR OF A KIND - For points in this category, you need four of
- the same number, e.g., 3 3 3 3 4, or 4 4 4 4 1. Your score is
- the total of all the pips on all five dice. A Four of a Kind of
- 6 6 6 6 6 will score 30 points, the maximum obtainable, whereas
- a Four of a Kind of 1 1 1 1 2 will score only 6 points.
-
- FULL HOUSE - A Full House in Yacht is scored the total of the pips
- on all the dice if there is three of a kind and a pair. The maximum
- score for Full House is for a roll of 6 6 6 5 5, for a total of 28 points.
-
- SIXES [ These categories are scored by adding only the points of the
- FIVES corresponding number. For example, only the dice
- FOURS with 6's are added for the score in the Sixes category.
- THREES The maximum score is five times the value of the category
- TWOS and the minimum score is zero points in the case where there
- ONES are no dice of that category. ]
-
- CHOICE - The score for the Choice category is just the sum of
- the pips of all of the dice. The maximum score is 30 points for
- five 6's. This is a good category to score when no other category
- fits the rolled dice. You will always receive some points here,
- and if you have many 5's and 6's, the number of points may be high,
- especially in the second column.
-
-
- SCORING 10-DICE GAMES
-
- DOUBLE YACHT - In order to score points in the Double Yacht category,
- you need ten of a kind. The score for Double Yacht is always 100
- points, whether you have ten 6's or ten 1's.
-
- DOUBLE LARGE STRAIGHT - In order to score points in the Double Large
- Straight category, you need to score two sets of large straights.
- The combinations may be:
- 1 2 3 4 5 AND 1 2 3 4 5
- OR
- 2 3 4 5 6 AND 2 3 4 5 6
- OR
- 1 2 3 4 5 AND 2 3 4 5 6
- Your score is always 60 points, regardless of which sets of Double
- Large Straight were rolled.
-
- DOUBLE SMALL STRAIGHT - To get points for a Double Small Straight,
- you need two sets of Small Straight. The combinations may be one
- of the following:
- 1 2 3 4 AND 1 2 3 4
- OR
- 1 2 3 4 AND 2 3 4 5
- OR
- 1 2 3 4 AND 3 4 5 6
- OR
- 2 3 4 5 AND 2 3 4 5
- OR
- 2 3 4 5 AND 3 4 5 6
- OR
- 3 4 5 6 AND 3 4 5 6
-
- Your score is always 30 points, regardless of which sets of Double
- Small Straight were rolled.
-
- EIGHT OF A KIND - For points in this category, you need eight of
- the same number, e.g., 3 3 3 3 3 3 3 3 4 4, or 4 4 4 4 4 4 4 4 3 1.
- Your score is the total of all the pips on all ten dice. An Eight (!)
- of a Kind of 6 6 6 6 6 6 6 6 6 6 will score 60 points, whereas an
- Eight (!) of a Kind of 1 1 1 1 1 1 1 1 1 2 will score only 11 points.
-
- DOUBLE FULL HOUSE - A Double Full House in Yacht is scored
- (pay attention here) the total of the pips on all the dice if there is:
-
- Four of a Kind
- AND
- Three of a Kind
- AND
- Two of a Kind
- AND
- One of a Kind
-
- The maximum score on a Double Full House is on 6 6 6 6 5 5 5 4 4 3,
- for a total of 50 points.
-
-
- SIXES [ These categories are scored by adding only the points of the
- FIVES corresponding number. For example, only the dice
- FOURS with 6's are added for the score in the Sixes category.
- THREES The maximum score is ten times the value of the category
- TWOS and the minimum score is zero points in the case where there
- ONES are no dice of that category. ]
-
- CHOICE - The score for the Choice category is just the sum of the
- pips of all of the dice. The maximum score is 60 points for ten 6's.
- This is a good category to score when no other category fits the
- rolled dice. You will always receive some points here, and if you
- have many 5's and 6's, the number of points will be high, especially
- in the second column.
-
- OOPS!
-
- The Oops! menu is used when you have accidentally put the wrong
- dice into the cup to be re-rolled, or have accidentally selected
- the wrong score category.
-
- If you have accidentally put the wrong dice into the cup, don't
- worry! Select "Give me back my dice!" from the "Oops!" menu, and
- all the dice in the cup will be placed back on the tabletop, so
- you can choose correctly which dice to roll. (Once you have rolled
- the dice, however, you cannot get them back!)
-
- If you accidentally clicked in the wrong score category, never
- fear! Just select "I clicked the wrong category!" from the
- "Oops!" menu and that score will be erased from the scroll (and
- subtracted from the total, and sub-total,if any) and your dice
- will be placed back on the screen, where you can choose the
- correct category. If you have any rolls left, you may roll the
- dice again before choosing a score category.
-
-
- SOUND
-
- Choose the menu options to turn the sound effects on and off.
- The checked option is the one that is currently activated.
- Turning sound effects on and off may be done at any time during
- the game.
-
- QUIT
-
- The 'Quit' menu allow you to exit the game at any time.
-
- HELP
-
- The "Help" option of the Help menu gives full on-line help
- for using this program.
-
- ORDER
-
- Having played 5-Dice Yacht, you may now feel ready for a greater
- level of challenge. When you feel proficient playing against the
- computer in single- and double-column yacht, then go on to the
- even greater challenge of 10-Dice Yacht. Once you've played the
- 10-Dice variations of the game, you may never want to play 5-Dice
- Yacht again! The 5-Dice game seems tame by comparison. But when
- you order Ancient Yacht, you receive all four game variations, and
- a computer player for the two 5-dice variations.
-
- To order Ancient Yacht, choose "Order Ancient Yacht" from the
- "Order" menu, fill in the dialog box and follow instructions.
- Or print register.txt (using Windows Accessory Notepad, or from
- DOS), fill in the form and mail to the address on the form:
- LatticeWork Software
- P.O. Box 362
- Lafayette Hill, PA 19444
- USA
-
- Or, if you are a member of CompuServe, you may order the program
- online, and be charged to your CompuServe account. GO SWREG and
- enter registration ID number 9582
-
- Support
-
- The following support of Ancient Yacht is provided.
- LatticeWork Software will answer questions and fix serious bugs
- during a one-year period after ordering. For problems involving
- specific hardware or software environment or feature, LatticeWork
- Software may choose not to modify the program. In that case,
- if a problem is reported within three months after ordering,
- then LatticeWork Software will refund the user's order
- price. You may contact LatticeWork Software at the following
- addresses:
- 1) LatticeWork Software
- P.O. Box 362
- Lafayette Hill, PA 19444
- 2) By way of America Online mail to LatticeWrk
- 3) By way of CompuServe Mail 74453,2112
-
-
- SHAREWARE CONCEPT
-
- "Ancient Yacht" is a "Try before you buy" program and is provided
- at no extra charge to the user for evaluation. Feel free to share
- it with your friends, but please do not give it away altered or as
- part of another system. The essence of "user-supported" software
- is to provide personal computer users with quality software without
- high prices, and yet to provide incentive for programmers to continue
- to develop new products. For this reason, Ancient Yacht gradually
- slows down after the evaluation period of 30 uses.
-
- ASP OMBUDSMAN STATEMENT
-
- This program is produced by a member of the Association of
- Shareware Professionals (ASP). ASP wants to make sure that
- the shareware principle works for you. If you are unable to
- resolve a shareware-related problem with an ASP member by
- contacting the member directly, ASP may be able to help.
- The ASP Ombudsman can help you resolve a dispute or problem
- with an ASP member, but does not provide technical support
- for members' products. Please write to the ASP Ombudsman at
- 545 Grover Road, Muskegon, MI 49442-9427 USA, FAX 616-788-2765
- or send a CompuServe message via CompuServe Mail to ASP Ombudsman
- 70007, 3536
-
- DISCLAIMER - AGREEMENT
-
- LIMITED WARRANTY
-
- THIS SOFTWARE AND MANUAL ARE PROVIDED FOR EVALUATION ONLY, ON AN "AS
- IS" BASIS. LATTICEWORK SOFTWARE DISCLAIMS ALL WARRANTIES RELATING
- TO THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
- LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
- A PARTICULAR PURPOSE. NEITHER LATTICEWORK SOFTWARE NOR ANYONE ELSE
- WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF
- THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR
- INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH
- SOFTWARE, EVEN IF LATTICEWORK SOFTWARE HAS BEEN ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGES OR CLAIMS. THE PERSON USING THE SOFTWARE
- BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.
-